Backrooms lvl 6.

The Contagion of Level -6 is of great threat to its constituent levels. Whilst humans are unable to naturally survive in the conditions of -6, it seems entities are much more durable. There are half-melted entities, straight from the Hive, hopping through levels. Contact with future levels could result in their loss.

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Level 4500; Cluster VI Cluster VII Cluster VIII Cluster IX Cluster X Cluster XI Cluster XII Cluster XIII+. Level 99999 - "Overflowing Stack" Level 666666 - "Burn in Hell, Son of a Bitch!" Level 9007199254740992 - "The Garden" NaN. Level ∞ - "It just never ends…" Level ∞+1 - "When infinity just can't keep up"A photograph of Level 6 depicting one of the Mourning Events. Level 6 is the 7th Level of the Backrooms. Description. Level 6 is an expansive complex of small, pitch black, relatively barren metal rooms similar in design to a typical commercial boiler room. Throughout the level, numerous metal pipes can be found that transport heated water originating from an unknown source.Dangerous Levels possess a single or multiple hazards comprising of either entity, environmental, or mental hazards. These levels pose a major threat to any living things inside them, and any entry to these levels should be avoided. Dangerous Levels are classified under Class Deadzone, Class 5, Class 4, Class 3, or Class 2 on some occasions.Level 6 is a collection of facilities connected by a web of industrial catwalks. Unlike the previous six levels, Level 6 does not seem to serve a proper purpose compared to real life. Each facility in Level 6 is a complex of various rooms and stairs. The facilities are made out of a metallic compound comparable to concrete, with various trusses surrounding the outer edges of the complex. The ...This level is split into 2 sections. The neighborhood and the abandoned M.E.G. base, which will be explained in different guides.This will be just for Level 9 itself. Instructions (The Neighborhood) [] You first need to approach the metal gate in front of the abandoned M.E.G. base and find a virtual map that shows all the houses.

Level 28 is the 29th level of the Backrooms. Not to be confused with The Attic, a location commonly considered to be the "top" of the Backrooms. Level 28, commonly referred to as "The Attic," "The Crawlspace," or "The Loft," is an immense complex space incorporating numerous interconnected attic chambers, with the level design constructed of wood generating a random room shape. When entering ...

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Levels may also have sub-levels, which are variations of a level. These are indicated by a decimal point (for example, Level 37.1) and are similar to their parent level, albeit with slight, noticeable variations. Anomalous and Greek levels are levels which are not given a proper number, having their own enigmatic properties unlike most pages on ...Level 0 is the 1st level of the Backrooms, being the first location that most wanderers will initially find themselves in. Level 0 is an expansive non-Euclidean space, resembling the back rooms of a commercial building. All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed ...Level 36, frequently referred to as "the Airport" or the "Desolate Terminal," is a vast airport terminal building that stretches indefinitely.Many travelers consider Level 36 to be a secondary hub of the Backrooms, similar to the Hub, since its exit leads to any outdoor levels, with the designated numbers of the levels increasing as one travels deeper into the terminal.Access the computer in the main area and decipher its code*. Input your personalized code. Using the new code that the computer gives you, open the Staff Only door. Solve the short maze and reach the vent. Maneuver through the vent until you reach the next room. Look for and open the book in this room. Flip the page until you see a …Level 145's landscape is that of an extremely repetitive, claustrophobic design reminiscent to pre-21 st century jail cells. All of the cells are all immensely damp and lay in an abandoned state, with leaking pipes, mouldy corners, chipped paint, and a general aura of indifference for the objects within the level's walls.

In 1987, Level 22 was declared a small micronation, becoming independent of any other faction within the other levels of The Backrooms. From then on, the micronation within Level 22 continued to grow rapidly. By 1990, most entrances to Level 22 had been closed by its inhabitants, with this group officially isolating itself and giving itself the ...

Backrooms: how to survive it! this is the return of the series that many OG's will remember... if you want it back, let me know :)Level 5 Footages:https://ww...

This level assaults one's sense of direction and reality, often marking the first acute encounter with the Backrooms' psychological maelstrom. With each descent, the levels surge in their oddity and peril. Level 3 might unfold as an endless library, its tomes brimming with bewildering lore or hidden passages plummeting to yet darker depths.Dear husband, Remember in college, when you drove me all over campus because I didn’t have a car? I remember that it didn’t matter where I needed to go. Whether...Welcome to Backrooms Level -6.2, better known as "The Echoed Silence", an unnervingly quiet, spatially warped version of the Backrooms where sound acts in peculiar ways. Level -6.2 retains the architectural essence of typical Backrooms levels but with an extraordinary feature: each surface is enveloped in a porous, foam-like material. This ..._cc format-screw horror interior level mystery sd-class-2 tragedy page revision: 28, last edited: 20 Feb 2024 16:07 Edit Rate ( +110 ) Tags Discuss (13) History Files Print Site tools + Optionsthis level is like the DARK version of the crimson forest, and it's HORRIFIC... remember to NOT TOUCH the centipedes on level 65"Level 65 - "Bloodstained Gar...

English. Level -399: "The Cruelest Trick Played on Man". Initially, the Backrooms were thought to be truly inescapable. Those who entered were doomed to stay here until they died, which could come in an infinite number of ways. Starvation in the City, being devoured within Level 666, the horror of one's face sloughing off as they became ...These preferreds are no longer 'money good.' So a completely new 'distressed company' calculus has taken over....NVDA Well, they did it. They executed on their plan...Hello everyone, in this video I go over backrooms level "!" aka level RUN FOR YOUR LIFE! Hopefully you enjoyed it, and let me know what other levels you want...What are the Backrooms and how to survive them? Watch this video to learn about the first 100 levels of this terrifying horror phenomenon.Description: Level 32 is an ever-dark forest that stretches out infinitely under the eyeless gaze of a crescent moon and a starless sky. Hanging from the trees that make up the level are a number of skeletons, their pale bones shining under the moonlight, clattering in the wind. Some say they can hear the skeletons speak.Level 73 is the 74th level of the Backrooms. Level 73, colloquially known as "Shooting Gallery," is an extensive shooting range network extending in every conceivable direction. Its disregard for shooting gallery layout regulations results in multiple chambers placed intricately and improperly systematically conceived, and different gates contribute to stumbling into other shooting galleries ...Join the discord server ! https://discord.gg/9PT5AEnNByRecorded Video n°4Level 3 "Electrical Station"These videos are based of the backrooms wikidot with ...

6. Use Dark on light or light on dark colors for viewer convenience. 7. Do not be afraid to reach out to an administrator to resolve a situation peacefully. 8. Survive the Backrooms. Other significant things to note; [] Oc commentary coming from known researchers on this wiki is not classified as vandalism.Levels are what make up the Backrooms; they are spaces that vary in size, appearance, safety, stability, and whatever entities or anomalies are within them. Levels are documented following the clinical tone, thereby making it objective and informative. Several of them represent what is known as "Liminal Spaces," evoking an eerie feeling inside ...

Entity Number: 6 Habitat - Majority of Levels. Description. Dullers are strange creatures generally found in the lower levels of The Backrooms. They appear dark grey and humanoid, but they lack several prominent features, such as a face or ears. It is not fully understood how Dullers kill their prey, as they usually run away from threats.. BehaviorsDescription. Photograph taken by an unknown wanderer. Level -599 is an infinite, sprawling forest with fantastical trees and naturally generated treehouses on top of gigantic barks. The level only consists of alien-like plants and trees that grow in abnormal sizes. The daylight cycle at this level is also distorted, with only the afternoon and ...The hall is the first section of Level -6. In this section, an arrow points for wanderers to look at a large mutated spider with a green face. This arrow is a deceiving trick to make the wanderer run into the Aranea Membri to the left of spawn. The halls in this section of the level are green-blue in coloring, and somewhere around 20 feet tall.Escape the Backrooms is a 1-4 player co-op horror exploration game. Traverse through eerie backrooms levels while avoiding entities and other danger to try and escape. Free content updates with new levels and game modes keep the community rewarded. ... Each level features different ways to escape with danger along the way. Realistic graphics ...The tiny speaker on your iPhone is no substitute for the massive sound of your home's surround sound setup. Cables, wireless connections and even dedicated devices can get the audi...Hey guys this is a no commentary play through of the newly released to early access game Escape the Backrooms. In this video I will be showing you how to bea...Level 6.1 resembles an infinite mall cafeteria, with a labyrinth of many snack bars and restaurants spread across the Level. These bars can vary in age and appearance, from modern day snack joints to bars recorded to be from as eraly as the 1600's. Entrances to these bars can be found within halls that resemble a mall set in the 1980's with many cafeteria tables and chairs in a navy blue color ...Hey everyone! Today I go over level 6.1 in the backrooms aka "The Snackrooms" ... you all have been requesting this level, so I decided to go ahead and do it...The hall is the first section of Level -6. In this section, an arrow points for wanderers to look at a large mutated spider with a green face. This arrow is a deceiving trick to make the wanderer run into the Aranea Membri to the left of spawn. The halls in this section of the level are green-blue in coloring, and somewhere around 20 feet tall.

Rarely, in Level 65, wanderers will come across large, flesh-covered crevices in the ground, which are colloquially referred to as "mouths". These mouths are about 6-9 feet (2-3 meters) in diameter and extend deep into the ground. Their insides are covered in red, fleshy tissue with occasional clumps of non-functional, human-like teeth.

Level 37. Next Level. The End. Level !, also known as Run for your life! is a long hospital Hallway with Red Lights and the loud sound of hospital sirens in all directions. The Hallway is fairly short, and there are hospital beds scattered throughout the Level that will block your path.

Level 16 was named after the mental institute because M.E.G. believed it was associated with the mental asylum "Clement Memorial Mental Institution," also known as "J. Barry Mental Asylum," whose name originated with the mental asylum's owner. J. Barry Mental Asylum was a tiny non-government institution for the mentally ill that opened in 1969 on …Level 37. Next Level. The End. Level !, also known as Run for your life! is a long hospital Hallway with Red Lights and the loud sound of hospital sirens in all directions. The Hallway is fairly short, and there are hospital beds scattered throughout the Level that will block your path.Did you struggle as much as I did? I hope so... Because this video will actually be helpful towards something other than myself! All the other guides that we...Level 6 - Lights out Map. By Bob Shnitzal. A quick little walkthrough on how i remember the path for Level 6- lights out. Award. Favorite. Share. Basic map & how i remember the path. 1 - Take the left …Level 6 is one of the most dangerous levels in The EX Backrooms. Unlike it's counterpart in The Backrooms, Level 6 is not very dark, as its a bit more brighter than it should be. This level has some interesting things about it, in which when you enter you want to get out as fast as you can. Every 30 seconds, everything will be brighter in your view. Someone who has been in the level for an ...The Absence Of Humans: This level is extremely difficult to enter, and there are an estimated six to seven humans in the level at all times. The Hostile Climate: Level 0.1 is very dangerous, especially during the Lights Out Phenomenon. Any Colonies and Outposts would get destroyed in mere minutes or even less.Level 6 - Lights out Map. By Bob Shnitzal. A quick little walkthrough on how i remember the path for Level 6- lights out. Award. Favorite. Share. Basic map & how i remember the path. 1 - Take the left …Overview. Level 6, also known as "Lights Out", is the 7th level of the Backrooms. This level is extremely dark. It consists of small to medium sized stone brick rooms and hallways, …Entity 18, also alluded to as "The Beast of Level 5", takes the appearance of 6-foot-tall blue octopus dressed within a suit, while also having blue-violet intimidating eyes and a scaly torso.As the name suggests, The Beast of Level 5 is an entity that is solely exclusive towards Level 5. The Beast has the ability to camouflage within certain objects, with the …Full walkthrough level 6 "Light out" in Escape The Backrooms!!! No Commentary"Escape the backrooms" on steam: https://store.steampowered.com/app/1943950/Esca...Despite this, many people still go insane. They may show symptoms and behaviors similar to a Jovial, such as hysteria and a lack of reasoning, although there is a clear absence of the Sanguine Festivus virus in level 5. Many also speculate that this level fosters the transformation of Wretches.. Many paintings, mainly portraits, appear on the walls of the hotel complex, and wanderers have ...

Level 6 is the 7th level of the Backrooms. Unsafe Unsecure Undetermined Presence of Entities Level 6 is an expansive complex of indeterminate size, made up of metallic walls and brick floors. The entirety of Level 6 is shrouded in complete darkness, and thus far no sources of light have managed to create any light in the level. Due to the darkness of this level, it is difficult to sufficiently ...Full walkthrough level 5 "Terror hotel" in Escape The Backrooms!!! No Commentary"Escape the backrooms" on steam: https://store.steampowered.com/app/1943950/E...OC. Level -6 is different for everyone, level -6 is a exact replica of your house you lived in before entering the backrooms. There are also creatures that resemble the people you lived with before entering the backrooms. To enter this level of the backrooms you must be on floor 1, you must find a room filled with missing posters.The start of level 6. Level 6, also known as ' Lights Out ', is the 7th Level of the Backrooms [REDACTED]. Described by many as pitch black darkness, the level takes on the image of a rusted, concrete-like maze, with no natural light sources present. As it was just implied, this is one of the only levels where no light sources at all work ...Instagram:https://instagram. crumbl cookies cottlevillebest apps for vtubingfree shredding events in columbia scinteractive senate map Description. Level -6 presents a unique challenge in the form of a wooden tower with dynamic textures that shift constantly. With a limited expanse of 50 floors, this level serves as a diverging point for explorers, compelling them to descend. Navigating Level -6 requires a keen eye to discover concealed square-shaped openings within each floor.Level 6.1 は The Backrooms の 6.1 番目の階層である。 この階層は "The Snackrooms" と呼ばれることがある。また、かつての番号は Level 6.5 であった。 Level 6.1 は、小さく古めかしいバーやパブやスナックなどが暗闇の中に点在している無限に続く空間である。 Level 6.1 の地面は、平坦で水平であり ... yoder flea market clare midr kesserwani dothan Level 11 is the 12th Level of The Backrooms. This level presumably is an infinite city. Description: Level 11 is a presumably infinite city, populated with buildings, stores, and skyscrapers. This level includes buildings that can be found in a typical city in The Frontrooms.The interiors of these buildings are randomized in structure and furniture; some buildings are empty, whilst others are ...Overview. Sublevel 6.1, also known as "The Snackrooms", is a sublevel of Level 6, the 7 th level of the Backrooms. This Level is an unnaturally large mall cafeteria, with many different snack bars, joints, and vending machines. The badge for Sublevel 6.1. Button used to open the entrance to Level 11. bowling alley near ne Description. Level 6 is a mysterious level, consisting of an immense complex of indeterminate size. The entire Level 6 is shrouded in complete darkness, and until now, no light source of any kind has managed to make light on this level. However, a light switch was found by an unknown hiker, when trying to turn it on, it will not work. Backrooms Level -0.6: The Dripping Halls. Get ready for Backrooms Level -0.6, also dubbed as "The Dripping Halls". It's a maze of claustrophobic corridors, perpetually damp, and strangely, always dripping. Description: Imagine the most twisted maze you've ever seen, then take away the light, narrow it down, and soak it all in some creepy, black ...